VIRTUA COP 3 - SEGA 2003 gameplay, all missions complete, including all cuts and ending.
I still haven’t received my RGB-splitter cable so getting good hits was difficult due to the inherent image lag. I played on the capture screen which isn’t optimal for instant reaction, the capture screen outputs about one frame behind the actual game which leaves me blind for about 1/60 of a second. In many situations Virtua Cop 3 requires almost instant aim & fire, so please excuse my somewhat sloppy show.
Captured with Micomsoft SC-500N1 PCIe card
Source: SEGA CHIHIRO (VGA RGB), 2 channel audio. Files then converted using TVC using following parameters:
Video: AVI-h264 1280x720 ’custom res’ (4:3) 60 fps / 5000kbs
Audio: 44100 / 128kbs
Crop left: 28 pixels
Crop right: 8 pixels
1 view
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