Finally finished semester and went back to this project.
I did some improvenet to the grass shader, I might release it on my github when its cleaned (Also I want to experiment some sorting techniques and add frustum culling if possible for performance reasons), (Its a simple shader not shadergraph or anything so it should work with all pipelines).
I rushed with the rain, but I’m gonna get back to it.
#3d #stylized #3dpixelart #pixelart #unity3d #unity #unity2d #shaders
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