A tutorial on how to use custom post processing shaders in Godot 4.0 to create a 3d pixel art shader.
Link to GitHub repo:
Resources used:
#full-screen-quad
Temple model seen in video:
Village scene:
1 view
390
110
3 months ago 00:03:07 1
5 Months in Tutorial Hell: What I Learned
3 months ago 00:03:32 3
Какая недвижимость подходит для получения турецкого гражданства?
3 months ago 00:15:56 1
Blender-Godot Pipeline V2.4 || Blender Asset Library and Packed Scene Generation