Fluid Simulation - High Viscosity and full Box2D integration
UPDATE: v2.1 of the simulator is finally released, you can find it here:
Finally, I’ve made a huge progress in the attempt to integrate Box2D in my fluid simulator, had to rework everything from the state documented in the previous video ( plus I’ve changed the simulation code a lot, it’s now more of a custom SPH method, heavily hacked and optimized.
It’s still not even close to be ready for mobile development, too l
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