Dead Space | Elevating Character Models | Art Deep-Dive Part 3 (2022)
This livestream may contain content inappropriate for children.
Motive invites you to the last in their series of early looks at the development of the Dead Space™ remake and what goes into the remake of a game. See more art deep-dives here:
In this segment, Lead Character Artist Sam Compain-Eglin discusses how they’ve stayed true to the iconic elements of Isaac’s Engineer Suit – maintaining the functional, utilitarian look of the original while refining the layering and detailing of the suit to ensure that it looks its best on modern systems.
Next, get an in-depth look at the “Slasher” necromorph – inside and out. Note: this section is only for those with strong stomachs. The team focused both on updating the overall design as well as how this enemy would look while being dismembered by the player. See how the “Slasher” goes from fully intact to gruesomely damaged and ultimately destroyed.
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