Computational Intelligence Creating Procedural Content for Games
Procedural Content Generation (PCG) allows for parameter models of designs to create content with minimal user interventions, or to provide a human with an overview of possible designs. Techniques involving generative methods, search based algorithms, and evolution, give the designer control over large design spaces. These techniques are at the forefront in novel tools for game design and assets: expanding replay-ability, reducing costs and entry points for asset creation, and allowing for personalized play
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Computational Intelligence Creating Procedural Content for Games
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Computational intelligence (CI).
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We’re Building Computers Wrong (for artificial intelligence)
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Josh Tenenbaum - Cognitive and computational foundations for collective human intelligence