In this tutorial we’ll construct a MeshTools system to transform our simple base geometry into a complex crystal structure.
Using MeshTools in conjunction with Cinema 4D Fields, together we’ll learn how to control which area of the base object we wish to generate shards.
We’ll then animate this system. Starting with a base sphere, we’ll animate in the procedural MeshTools structure to turn the sphere into a crystal smash.
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7 months ago 00:05:02 1
MeshTools Sneak Peak – Project Objects and Splines onto Scene Geo, Release Update Coming Soon 2024.2