Your First 3D Character - Rigging Head and Arms - 3ds Max CAT (Part 2/7)

Download Cooper 3D Model here: In Part Two, we will finish rigging the character by creating bones for head and arms. You will learn, how to use twist bones, what are the issues when rigging fingers, how to create IK for arms, how to rig jaw, eyes, eyelids and eyebrows, and more! This 7 part video series will guide you through the whole process of rigging and skinning a 3D character from start to finish. At the end of this series, you will have an animation ready character, to be used for any kind of body animation. I will explain every step of the process in comprehensive detail so even beginners will not have trouble getting to the final result. Everybody can do this! Getting into animation is tough and requires quite the determination and resilience, but these videos will help you guide you through this difficult process and make it easy for you. We will be using 3ds Max CAT animation system for this. If you don’t know what CAT is, 3ds Max CAT (Character Animation Toolkit) is
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