How to create forests with Maya, MASH and Arnold.
This tutorial will go over the basics of scattering using MASH, how to setup up colour variation with trees and offer tips on rendering and comping your forest shot.
I have built two tree variants for this tutorial, available on Gumroad here:
Additionally, for those who would like the cloud VDBs I used for the fog, they are also here:
Texture for the ground plane was from here:
HDRI from here:
Interested in this tutorial? You might like this one I’ve put together on CGCircuit:
timestamps:
00:00-00:10 - intro
00:11-02:53 - creating tree standins/proxies
02:54-06:13 - creating ground and importing trees
06:14-16:48 - creating tree scatter
16:49-22:59 - creating cloud scatter
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