In this video we will learn how to make fluffy and realistic looking carpets using V-Ray and 3ds Max. For this we will first create a basic hair and fur setup using built in tools. Additionally we will using several randomization techniques to add natural variations to increase believability. Finally we will build a realistic shader to render and finalize our result. As a last step we will also learn how we can use simple distance textures in order to place object on our carpet itself without annoying intersections.
I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
Chapters:
00:00 - Overview
00:50 - Fur Setup
05:50 - Randomizations
08:40 - Shading Setup
14:43 - CleanUp
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