JSRS3: DragonFyre - New Reflections and Cartridge Sounds
This new video shows the difference between the so called “reflections“ on an open field, in a city/village and in a forest. Also there are new sounds for inroom firefights and a “test“ of a script for a sounds simulating cartridges falling on the ground, slap against walls or what ever. Tho as some weapons use caseless rounds, this effect would be “unrealistic“ but I was really liking it so far.
LJ
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