Volumetric Materials // Part 1: Ray Marching 3D Textures // Unreal Engine Tutorial

Streaming every Wednesday at Find more tutorials at 00:00:00 Recap of prev stream (polar UVs) 00:08:24 Sampling volumetric textures 00:20:46 Trying to simulating perspective with a plane 00:46:20 Debugging 3D material 01:07:20 Fixing the perspective math (camera vector) 01:22:55 Packing a ray marched “scene“ into a function 01:39:08 Galaxy spiral arms 01:55:45 Color by world-space height 02:04:10 Result
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