Volumetric Materials // Part 1: Ray Marching 3D Textures // Unreal Engine Tutorial
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00:00:00 Recap of prev stream (polar UVs)
00:08:24 Sampling volumetric textures
00:20:46 Trying to simulating perspective with a plane
00:46:20 Debugging 3D material
01:07:20 Fixing the perspective math (camera vector)
01:22:55 Packing a ray marched “scene“ into a function
01:39:08 Galaxy spiral arms
01:55:45 Color by world-space height
02:04:10 Result
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