Deterministic Doom: Random table replaced with zeroes
This video is a companion to my blog post at
It’s a demonstration of some strange behaviours in Doom that occur if you replace the random number table with a static value. For the video, I’ve replaced it with all-zeroes. Any time the game engine wants a random number, it gets 0x00.
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10 years ago 00:02:26 50
Deterministic Doom: Random table replaced with zeroes