Octree based Voxel Terrain
Terrain rendered with voxels using octree structure. Normal has been calculated from variations to make it looks like a surface and not a cubes ass...
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2 years ago
00:06:54
1
Adding A CACHE To My Custom VOXEL Game Engine | Devlog #5
2 years ago
00:01:00
2
Wonderland: A Raycasting Voxel Engine | Dev Footage
4 years ago
00:00:24
14
LFS Occlusion - Objects visible from the driver’s viewpoint
4 years ago
00:01:41
1
Octree based Voxel Terrain
10 years ago
00:04:48
3
Interactive Indirect Illumination Using Voxel Cone Tracing
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