[Kotey Annan] How to model, texture and render a cheeseburger - Part 1/22

🎯 Загружено автоматически через бота: 🚫 Оригинал видео: 📺 Данное видео принадлежит каналу «Kotey Annan» (@KoteyAnnan). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал. ✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его. 📃 Оригинальное описание: In this tutorial series, I am going to be sculpting, resurfacing, UDIMing, texturing and rendering a cheeseburger asset with a PBR workflow. COURSE PLAYLIST Course Playlist (Link: ) Part 1: Course overview & reference study Part 2: Maya Scene Preparation Part 3: Blocking out silhouette and primary forms Part 4: Continuing silhouette and primary form block-out ( Part 5: Finishing primary forms blockout ( Part 6: Finalizing, merging and polishing top bun ( Part 7: Finalizing top patty ( Part 8: Finalizing top cheese, sauce and cucumbers ( Part 9: Fleshing out the detail of the bottom half ( Part 10: Merging for cohesion and creating fluid meshes ( Part 11: Testing fluid meshes and retopologizing entire asset ( Part 12: UVing, baking Maps and material setup ( Part 13: Painting base color for the top bun ( Part 14: Painting subsurface for the burger Part 15: Painting transmission for fluid meshes, cucumbers and onions Part 16: Painting roughness for the burger Part 17: Exporting finished maps & assembling the materials in Maya Part 18: Assembling final render in Blender 4 Part 19: Assembling final render in Unreal Engine 5 Part 20: Bonus: simulating fluids with Bifrost in Maya CHAPTERS intro Course overview Course overview - Youtube membership eligiblity Course overview - Main reference image credit Reference overview and study Heat impact Secondary reference source Narrow FOV and perspective Analyzing and modifying secondary reference source Third reference source Pondering over three reference sources Wider FOV for third reference source Detail contrast in main reference Ingredients to weld Contemplating a fluid mesh Maps to paint, PBR and Substance Painter Silhouette quality Reference for cheese shading Charred meat Closing thoughts Next lesson overview Main Cheeseburger reference photo by Eiliv-Sonas Aceron on Unsplash 2nd cheeseburger photo photo by Pizza cone and Hamburguesas Fricandeli on facebook 3rd cheeseburger photo owner unknown. Found on pintrest at provided link. Please contact me if this is your photo so I can credit you 4th cheeseburger photo photo by Cursos de Doces Gourmet #jp-carousel-5140 5th cheeseburger by Patty master on facebook Fast Forward arrow Icon by Freepik Title screen Elegant design geometric shapes background by Freepik
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