Hello my glorious minions... (tosses cape...)
In this video I show you a great technique, (basically fu#%ing magic) for taking an existing head with proper edge flow and wrapping it onto another head, sculpt or scan data with bad topology. Even when the meshes don’t match. Thus, eliminating the need for retopology all together.
Why would you want to do this? Well this means that any time you finish one of those zbrush mesh’s with bat sh%t crazy topology, all you gotta do is take a head with clean geomet
49 views
1968
723
1 year ago 00:10:27 82
Introduction to Cartoon Wrapping in ZWrap
1 year ago 00:08:43 58
Switching Topology on Blendshapes with StickToSurface Node
1 year ago 00:03:55 27
Introduction to Fix Intersections tool in Wrap
1 year ago 00:05:37 47
What’s new in Wrap4D 2023.6
2 years ago 00:01:42 1
Wrap 4D | Tool Of The Day
2 years ago 00:18:15 2
Turning a Body Scan into a Genesis Morph in DAZ Studio - Part 2: Wrapping in R3DS Wrap
3 years ago 00:02:01 371
Enemies – real-time cinematic teaser | Unity
3 years ago 00:25:30 46
Detailing And Texturing Your Sculpt Using Scan Data