Reusing GameObjects with Prefabs in Unity Visual Scripting
In this video of my series on how to move from Scratch Programming into Visual Scripting in Unity using Bolt, I create the remaining Targets and Spawners using Prefabs and Prefab Variants.
TIMESTAMPS
00:20 Importing missing assets
00:50 Changing the original Target prefab
01:10 Editing the collider bounds
02:00 Using Unity prefab mode
05:00 Creating a Prefab Variant in Unity
08:00 Creating a prefab for the Target Spawners
10:00 Adding references in the GameManager
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Unity Visual Scripting: How to Instantiate Objects |
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How to Create a User Interface with Unity Canvas |
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Kenney Shooting Gallery Pack |
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Assets | ==TODO==
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Figma |
Unity |
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#unitytutorial, #unitybolt, #codingforkids
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2 years ago 00:14:49 1
Reusing GameObjects with Prefabs in Unity Visual Scripting