FluidNinja LIVE 1.2 - User defined line-tracing source
FluidNinja LIVE is real-time, responsive fluid simulation for Unreal. In this video we are demonstrating the advantages of using a custom line tracing source.
NinjaLive uses line tracing to project 3D world space collision data to the 2D sim space. By default, the trace line starts from the CAMERA and targets overlapping objects. Using the new feature, we could define a custom line tracing source.
Advantages: (1) no visual artefacts when looking at planar surfaces from low angle (“FPS view“). (2) detaching simulation container and simulation output - running the sim in the background while the user and the camera is somewhere else. (3) no impact doubling when running the simulation on hollow meshes (eg. a sphere) and viewing “from the other side“, (4) no visual artefacts in VR when users rapidly change point of view
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