Circular Rays, Lines, and Spawn Positions with Unity Visual Scripting | Enemy Surround [1/2]
In this Unity Visual Scripting tutorial we’ll draw rays and lines in a circular or radial pattern. We’ll visualize radians and trigonometry (aka Jim Uses After Effects, The Early Years).
Our UVS graph can also be used to instantiate or position objects in a circle.
In the next video we’ll use raycasting on a Nav Mesh to set enemy agents to surround positions.
Wishlist my Udemy course “Learn Game AI in Unity Visual Scripting“:
0:00 Intro
0:40 Variables
1:22 Graph Start
2:00 Radians
3:00 Tau (Pi Sucks)
3:40 Degrees to Radians
4:30 Finding Points with Cos/Sin
6:20 Reposition Circle
7:14 Draw Lines
7:30 Instantiate in Circle
8:08 Drawing Rays
Music
“Meliora (Instrumental edit)“ by Mindseye
“Waves“ by HoliznaCC0
“Minor Event“ by Nangdo
CC by 4.0
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