This week again something I stumbled on while brainin around the Opal shader.
A normal respecting falloff shader that is doing a great job at giving your materials a much more lifelike falloff because it respects Bump and Normal maps.
Its a very nerdy one and also is the first tutorial of mine that also ventures into OSL coding.
As always I hope you like it and appreciate the effort.
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If you have any Ideas for follow up tutorials, feel free to let me know in the comments.
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OSL PDF:
Chapters:
00:00 Intro
00:42 Preview