Baked Bevels Workflow in Blender & Substance Painter

Remember kids, to bake your bevel node in cycles into a Tangent Space Normal map you need to have your low poly assets with a Edge Split modifier. Exporting your normals to Substance Painter can be done right after, and I find easier to merge your objects into one for the sole purpose of generating the map. You can find me in here:
Back to Top