Sizzy and Marlena keep the whole Rapture in fear! • BioShock 2 Multiplayer Gameplay (Siren Alley)
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Fall of Rapture features its own plot which follows the player as they accumulate more experience points represented as ADAM, as well as prologue and epilogue scenes to respectively open and conclude the game.
The prologue starts on the Eve of 1959, at the Apartment which each participant receives from joining the Sinclair Solutions Home Consumer Reward Program. The player slowly recovers from their first injection of a Plasmid, along with an ADAM Hypo; delivered in a pack with a few weapons and other genetic enhancements as the first batch of products to test. As they recover, a speech from Andrew Ryan is broadcast on TV, in which he makes a toast to the coming year, wishing Rapture to recover from its current tensions. Once the player finishes listening to the first company message from the Sinclair Solutions’ recording machine, an emergency announcement informs the player of a recent incident at the Kashmir Restaurant, thus marking the beginning of the Civil War.
The player is then able to start matches, gaining experience from each session and unlocking new content with each increase in Rank. These include Plasmids and new experimental ones, weapons and Gene Tonics as well as new masks and melee weapons to customize their avatar. It also unlocks messages from the Sinclair Solutions program, detailing briefly the situation in Rapture as the player progresses through the Bronze Club, Silver Society, Gold Circle, Platinum League and Diamond Partners. New Audio Diaries from the Log Recorder in the Apartment also become available, detailing the personal story of each of the playable characters. New quotes from the Rapture Standard newspaper and from various individuals commenting on the war reveal the growing collapse of society as the civil war progresses.
Fall of Rapture features its own plot which follows the player as they accumulate more experience points represented as ADAM, as well as prologue and epilogue scenes to respectively open and conclude the game.
The prologue starts on the Eve of 1959, at the Apartment which each participant receives from joining the Sinclair Solutions Home Consumer Reward Program. The player slowly recovers from their first injection of a Plasmid, along with an ADAM Hypo; delivered in a pack with a few weapons and other genetic enhancements as the first batch of products to test. As they recover, a speech from Andrew Ryan is broadcast on TV, in which he makes a toast to the coming year, wishing Rapture to recover from its current tensions. Once the player finishes listening to the first company message from the Sinclair Solutions’ recording machine, an emergency announcement informs the player of a recent incident at the Kashmir Restaurant, thus marking the beginning of the Civil War.
The player is then able to start matches, gaining experience from each session and unlocking new content with each increase in Rank. These include Plasmids and new experimental ones, weapons and Gene Tonics as well as new masks and melee weapons to customize their avatar. It also unlocks messages from the Sinclair Solutions program, detailing briefly the situation in Rapture as the player progresses through the Bronze Club, Silver Society, Gold Circle, Platinum League and Diamond Partners. New Audio Diaries from the Log Recorder in the Apartment also become available, detailing the personal story of each of the playable characters. New quotes from the Rapture Standard newspaper and from various individuals commenting on the war reveal the growing collapse of society as the civil war progresses.
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