[griffpatch] Cloud Game Tutorial | Part 5 | Smooth Movement

🎯 Загружено автоматически через бота: 🚫 Оригинал видео: 📺 Данное видео принадлежит каналу «griffpatch» (@griffpatch). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал. ✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его. 📃 Оригинальное описание: This is part 5 of how to create a multiplayer cloud game in Scratch 3. In this episode we use a buffered data stream to send player data between web browsers to smooth the movement, achieving full 30fps movement for all players! We also up the maximum player limit to 8 just for fun :) If it helps, you can remix the completed part 4 project here: 🚀 Boost Your Creativity with Griffpatch The Griffpatch Academy will take you from “Gamer to Game Creator“ Learn more at 👉 👈 😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See Part 1 - The Basics - Part 2 - Encoding and Decoding - Part 3 - Multiplayer - Part 4 - Auto Game Joining - Part 5 - Smooth Movement - Some multiplayer cloud games I have recreated in scratch are , , , Terraria, bomber man, and a few off my own including multiplayer platformer fun, and fireflies, and tanks. Hi, I’m griffpatch from #Scratch (). I create and code games in the online Scratch coding website / language often used in schools to teach the basics of learning to code. In this #tutorial series I will be teaching the basics of how to create #multiplayer #games in Scratch using #cloud variables. In this episode we will create a small project that communicates the mouse position from one web browser to another. We also see the immediate limitations of how cloud variables which we will then learn how to overcome in subsequent videos.
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