This is a example 3d maze game written in Python OpenGL to provide “minimal“ game with few additional stuff, such as: shadow mapping, post processing effects, simple collision/physics.
the object is to get to the other end and touch the “magical“ blackhole.
the maze is randomly generated each time the game is booted up, but in the ““ file, you can add fixed seed if you want the same maze everytime.
the ““ checks for required libraries at the starts and provides the pip commands that need to be run.
Lots of refactoring to the code could be done.
GitHub :
See reddit:
And yes, I’m still working on my C Jase Engine.