Vanilla Tanaris - Music & Ambience (1 hour, 4K, World of Warcraft Classic)
A remake from my World of Warcraft Vanilla series, Tanaris was the warm up for Silithus - it is here were we discover first a very rough desert, with creatures that can easily dismount you if you happen to aggro them. Gadgetzan was an open stage PVP area, were you had to not only be skilled against the opposite faction, also be able to fight without getting the attention of goblin guards. I also remember Gadgetzan for its famous neutral Auction House, my way to transfer goods & gold between my characters from opposite factions.
Tanaris (aka The Tanaris Desert) is a desert located in Southern Kalimdor, east of Un’Goro Crater and south of Thousand Needles. It is an arid land, covered in sand dunes and frequently exposed to dangerous sandstorms. The Steamwheedle Cartel goblins have established Steamwheedle Port and Gadgetzan as their main centers of operation. The dock in Steamwheedle Port is presumably used for transport to the outer islands of the Undermine, the goblin capital, but so far the goblins have proved unwilling to share the ships with the other races.
Tanaris has been an endless sea of sand for aeons. Nozdormu, the great dragon of time, was said to make this land his home since time immemorial, thriving in the solitude of oppressive heat and miles of sand.
Tanaris is the ancestral home of the bronze dragonflight based out of the Caverns of Time. The titans also have a holding here in the form of an entrance to the ancient land of Uldum, which was once guarded by elite Stone giants. found in the southern parts of the desert. It was here that Anachronos first discovered the full threat of the silithid, who had been making hives in the remote regions of Tanaris. The War of the Shifting Sands was consequently unleashed upon the western land of Silithus.
Tanaris is one of the easiest regions to travel around, being mostly flat sands with a few rocky outcrops, but it is also monotonous, being sparsely populated due to its harsh environment. There are also no roads (or even well-trodden paths) and heavy reliance is placed on the guiding system.
Original Tanaris music from WoW Vanilla (always marked in the video, accompanied by ambience sound, captured in the game):
00:30 Tanaris OST
03:06 Desert Night 1
04:26 Desert Night 2
05:30 Desert Night 3
06:31 Desert Day 1
07:37 Desert Day 2
08:58 Desert Day 3
19:16 Stranglethorn Vale OST
Music extends for 1 hour
Tanaris and Stranglethorn soundtracks are composed by Jason Hayes, Tracy W. Bush, Derek Duke and Glenn Stafford (Part of the World of Warcraft (Original Game Soundtrack) Album)
Desert Day & Night tracks are composed by Jason Hayes
Main areas featured in WoW Vanilla Tanaris (from World of Warcraft Classic):
00:00 Intro (Tanaris desert)
02:02 Sandsorrow Watch & Zul’Farrak (Sandfury troll tribe)
07:52 Broken Pillar
09:40 Eastmoon Ruins (Ogres)
11:13 Southmoon Ruins (Ogres)
13:18 Dunmaul Compound (Ogres)
16:49 Land’s End Beach (Narain Soothfancy crash site)
18:13 Steamwheedle Port (The Great Sea / Steamwheedle Cartel goblins)
22:21 Steamwheedle Port (Narain Soothfancy)
23:30 Gadgetzan (Steamwheedle Cartel goblins)
26:46 Gadgetzan (Inside, tavern and Auction House)
32:56 Waterspring Field (Wastewander Bandits, Caliph Scorpidsting)
37:18 Noonshare Ruins (Wastewander Bandits)
38:43 Zalashji’s Den
39:32 Lost Rigger Cove (Southsea Pirates)
43:01 Caverns of Time (Anachronos, Bronze dragonflight)
47:48 The Gaping Chasm (Silithid)
51:53 The Noxious Lair (Silithid)
54:30 Valley of Watchers (Uldum)
56:55 Thistleshrub Valley
58:43 Thistleshrub Valley (Exit to Un’Goro)
59:00 Outro (Don’t click!!)
***
As a Vanilla WoW player, I am capturing the old & new World of Warcraft atmosphere for eternity.
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