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In this Cinema 4D tutorial Chris walks through the process of creating a collapsing pit using Voronoi Fracture and Fields. This is the first in a series of advanced dynamics tutorials with the goal of making dynamics more art-directable. After the completion of the rig, we jump into Redshift and using a couple of plugins to “quickly“ make a final setup for animation.
00:00:00 - Intro
00:01:37- Simplified Dynamic Voronoi Fracture system
00:09:39- Simplified growth system with Fields & Freeze
00:20:20- Fields!!! Building a growth system into a VertexMap Tag
00:39:19- Transfer VertexMap to Dynamics
00:39:56- Collapsing Plane with Dynamics driven by the VertexMap
00:48:30- Drive the Voronoi chunks with the dynamic Plane
00:57:10- Create small cracks ahead of falling chunks
01:04:44- Drive some randomness ahead of falling chunks
01:16:58- Use splines to drive large cracks way ahead of chunks
01:38:29- Tweaking the overall setup
01:45:39- Adding extra little chunks
--Section Two: Redshift--
01:49:57- Adding light and materials from GSG tools
01:57:43- Adding displacement to chunks with Redshift
02:07:04- Hiding the displacement until it need to be revealed
02:18:29- Tweaking VertexMaps
02:22:34- Recap of various tweaks. Adding a circular limiter shape
02:26:23- “Baking“ VertexMap to stop refresh trouble
02:29:09- Outro, and making it your own
02:30:04- Support Rocket Lasso
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Software used:
Cinema 4D
And from Greyscalegorilla:
HDRI Link
GorillaCam
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