Creating Vegetation for Games | Tutorial | Teaser

In this tutorial I will take you in-depth into the whole process of creating vegetation for games, where we will learn how to tackle a tree asset from start to finish. We will learn the fundamentals and mindset behind creating vegetation assets for games and how to leverage existing industry tools to speed up your workflows, making them faster, optimized and highly “iteratable“. Not only will we learn the artistic values and fundamentals behind it, but also how to tackle it on a technical level by taking the most out of the tools, create LODs and billboards and setup the final asset in the engine. Structure: - Intro & Considerations - Research & Planning - Blockout - Highpoly - Texturing - Lowpoly - Setup & Rendering - ST9 Considerations Software Used: - Photoshop - Blender - SpeedTree - Substance Designer - Unreal Engine 4 Content: Roughly 4 hours of a narrated in-depth tutorial where we dive into the creation process behind a game-ready tree asset step-by-step. In this tutorial we will start the
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