Unity RakNet Networking [Client Prediction & Server Reconcilliation]
The video shows a network solution for the Unity3D engine created on the basis of the RakNet cross-platform network engine that was previously part of the Unity Engine ...
The video shows the following points:
- client predictions
- server console and its commands
- game chat and chat commands
- movement of the player as well as a test of the player’s permeability through the fake client objects and server objects
- The effect of network interruptions on the gameplay created by the Clumsy 0.2 program is shown.
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1 year ago 00:04:44 1
Unity RakNet Networking [Client Prediction & Server Reconcilliation]
9 years ago 00:35:34 53
Валентин Симонов (Unity Technologies) - Unity Networking: новые возможности