Can You Beat Fallout: New Vegas With Only A Rolling Pin?
There are so many great weapons in Fallout New Vegas, it’s almost impossible to pick a bad one. But there’s one weapon that nothing can save, a weapon with absolutely no redeeming qualities. Can You Beat Fallout New Vegas With Only A Rolling Pin?
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Check out some of my other Fallout videos if you enjoyed this one:
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Can You Beat Fallout New Vegas as a Giant:
Can You Beat Fallout 3 as a Baby:
Can You Beat Fallout New Vegas Without Attacking Anything:
Can You Beat Fallout 3 With No Skills Or Perks:
Can You Beat Fallout New Vegas By Only Moving Backwards:
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Can You Beat Fallout New Vegas With Only A Rolling Pin? (in text form)
Our SPECIAL Stats this time around aren’t anything crazy. It’s the same setup you’d use in a normal melee-only build. But because I don’t want to be reliant on Speech, I dropped the points out of Charisma and put them into Agility. Strength is at 10, obviously. Perception deals with Energy Weapons, Lockpick, and Explosives, so it’s not that useful. Intelligence at 9 lets us level up faster and Endurance at 9 ensures we aren’t a wet noodle once we get into the Mojave. For Skills, we go with Melee Weapons, Survival, and Lockpick. And for Traits, we have Skilled to boost all skills, and Wild Wasteland because why not.
After looting Doc Mitchell’s house, my first stop was the General Store to sell Doc Mitchell’s stuff and pick up a few Stimpaks. I also sold all the weapons that came from the DLC packs. And here’s the first challenge. This is a Rolling Pin only playthrough, which means using fists is out of the question. So… I have to find a Rolling Pin. Sounds easy, right? Well, sort of. They have a chance of spawning inside Metal Boxes, but there aren’t many boxes in Goodsprings. You can use the Fallout Wiki to see exactly where Rolling Pins are located, which is what I used.
The first stop is Primm to get a quest started. A Rolling Pin is important, but more important at the moment is getting my Melee Weapons skill up as quickly as I can. When Johnson Nash didn’t have a Rolling Pin, I ransacked his house, but still didn’t find one. I knew where one was, it was just a real pain to get there. Novac. Lovely. On the way out there, I discovered Hidden Valley and passed through Scorpion-ville. This was not the best idea I’ve ever had. It took a good while, but I finally got my Rolling Pin. I stole it from Cliff Briscoe’s Bungalow. I finally had my weapon, and man do I look pretty cool now.
Now that I can defend myself, it was time to bash in some skulls. I started with the Convicts in Primm who were mean to me earlier. Then I ventured south towards Mojave Outpost. The Jackal Gang Members out that way, specifically their leader, proved to be the first of many challenging foes who would ultimately fall before my mighty Rolling Pin. After arriving at Mojave Outpost, I took a job from Ranger Jackson, who wanted me to kill some ants. I killed the ants and made a big decision. Thus far, this run didn’t seem to be challenging enough. So I upped the difficulty to Normal from Very Easy. This isn’t supposed to be a cake walk.
Not long after making things harder for myself, I discovered something that almost negated that. Almost. One of my concerns was weapon degradation. Was, weapon degradation. Turns out that Major Knight is a pretty handy fella, and he’s also cheap. He can repair my darling Rolling Pin up to 100% for just a handful of caps. With my weapon essentially being immortal, I thought it a good time to go rescue Deputy Beagle from the Escaped Convicts. The leader was tough to kill, but he finally went down after I bonked him on the back of the head really hard.
Primm needs leadership and considering what’s coming, it felt right to have the NCR takeover the town. Johnson Nash seems like the kind of guy who’d enjoy paying taxes. With the town safe, I was off to check on Nipton for Ranger Ghost.
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4 weeks ago 00:00:19 1
You can learn this method just by watching it once. #youtubeshorts #youtubeshorts #rope #skills