I showcase a new waterfall map that will be included as an example in the upcoming update.
- better simulation quality on slopes
- added color profile and surface painter
- new simulation parameters and improved ground rendering tools
- improved caustics on slopes
- unified underwater shader based on my custom SLW material mode
- time day and skylight support
- new water surface mesh rendering mode based on Niagara mesh tiles (128x128 )
- underwater dust calculated in camera space
The full change list will be published very soon with the update :)
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