Why NieR: Automata Could Only Work as a Game (Spoiler Analysis)
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SPOILER WARNING - this video discusses the ending to NieR: Automata, so go play it before watching this. Trust me, it’s really good.
Most games nowadays fail to realise the potential of the medium to tell stories through interaction. Whilst they may not necessarily benefit from being a movie, a book or TV show, you could envision their stories being told that way. Yoko Taro’s recent release NieR:Automata, however, utilises every aspect of games to such an extent that its incredibly powerful story could not be told through another medium (especially relevant given there’s a NieR:Automata anime in the works now too). In this episode of Writing on Games, I attempt to break down why that is by analysing the story in detail, ending spoilers and all.
#nierautomataanime
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Took footage for one cutscene from Boss Fight Database due to my capture card freaking out. Thanks!
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Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day.
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Why NieR: Automata Could Only Work as a Game (Spoiler Analysis)