LookdevX in Maya Part 5 - Creating Custom Compounds
In this “How I Made It in Maya“ video, Arvid Schneider (@arvidurs) dives deeper into compounds. He covers how to properly create custom compounds for productions, store them, and load them into USD scenes.
- Getting started with LookdevX:
- What’s new in LookdevX:
- Try Maya for free for 30 days:
LookdevX is Autodesk’s agnostic material authoring plugin that currently supports the OpenUSD (Universal Scene Description) data model natively in Maya.
If you have yet to download the assets from Part 1, find them here to follow along:
1 view
114
31
6 months ago 00:11:05 22
LookdevX for Maya: Introduction to MaterialX Data Model
9 months ago 00:04:32 4
What’s New in Autodesk Maya 2025
9 months ago 00:07:42 1
What’s New in Maya 2025
1 year ago 00:13:40 1
LookdevX in Maya Part 8 - Creating A Fully Shaded Asset - Arnold Graph
1 year ago 00:08:06 18
LookdevX in Maya Bonus - Creating A Fully Shaded Asset – MaterialX Graph
1 year ago 00:06:27 1
LookdevX in Maya Part 7 - Building An Intuitive Production Setup
1 year ago 00:07:33 1
LookdevX in Maya Part 6 - Creating Custom Materials
1 year ago 00:09:49 1
LookdevX in Maya Part 5 - Creating Custom Compounds
1 year ago 00:04:16 1
LookdevX in Maya Part 4 - What Are Compounds
1 year ago 00:17:24 3
LookdevX in Maya Part 3 - Assigning Materials
1 year ago 00:08:07 2
LookdevX in Maya Part 2 - Exporting Geometries & Materials
1 year ago 00:10:58 10
LookdevX in Maya Part 1 - Introduction
2 years ago 00:13:38 1
Shading USD with LookdevX (Maya 2024 New Feature!)
2 years ago 00:11:42 30
Unlock the Power of LookdevX & USD in Autodesk Maya 2024 | An Introduction using Chappie Asset