In progress work on a default character model with its animations. Walk and run for unarmed are done and will be used as a base for other weapon variations.
Visible in the video is how my local OpenMW build has problems with shadows and renders all materials as shadeless. In addition, strafing takes into account root motion only for one direction (left for run and right for walk). These will be resolved, but in the mean time I’ll continue working on the animations.