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Transform your shaders in Godot with the OpenGL ES shading language!
OpenGL ES (GLSL) shaders are a fantastic, code-based way to create stunning, dynamic visual effects in games and applications. In this course, you’ll dive into the foundations of GLSL 3.0 to master shader creation in Godot from start to finish – manipulating pixels to bring your 2D graphics to life. These advanced skills not only allow you to design and implement real-world shaders, but give you the tools to create shaders for any situation or application.
A basic understanding of Godot and visual shaders is needed for this course.
You’ll learn how to:
- Create dynamic code-based shaders
- Manipulate pixel positions and colors
- Utilize textures and gradients effectively
- Apply math for visual effects
- Leverage familiar programming constructs
- Enhance graphics with shader logic
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