Jakub Dvorský: 20 Years of Amanita Design - Machinarium, Samorost and Phonopolis!
Cressup chats to Jakub Dvorský, the head of Amanita Design. The studio is behind many beloved adventure games such as Machinarium, Samorost and Chuchel, and is celebrating its 20th year of production this year. They talk about why he first created Amanita, what it was like working on Machinarium, how the team dealt with controversy over Chuchel and their upcoming stop-motion game, Phonopolis which is 8 years in the making.
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Chapters:
00:00:00 Intro
00:01:42 Starting Amanita
00:05:20 Managing Amanita
00:12:10 Amanita’s art style
00:17:14 Creating a wordless story
00:20:46 Machinarium’s left handed art
00:23:30 How long did Machinarium take
00:25:30 Machinarium development process
00:30:25 Amanita & Music
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