Blender Boolean Cleanup: Topology Study #4

Here is the 4th installment of boolean cleanup in Blender. Really hoping these videos help you out in understanding how to fix shading/mesh artifacts and get a clean object for your renders. Get our Hard Surface eBook for free - If you want more examples like this, check out our Hard-Surface Handbook (it’s free): Get HardOps/Boxcutter (affiliate link): Insta - For business inquiries email: josh@
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