Building Levels Fast with C++ in Unreal Engine 5 and Blender - UE5 Game Development #6
In this episode, we’ll model some simple parts in Blender and use them to create procedural structures in Unreal Engine. We’ll write a custom actor in C that uses instanced static mesh components to place meshes driven from editor properties. We’ll then use this actor to map out a first draft structure in our game world.
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