Blender to Unreal Engine 4 - Custom Character Workflow
In this tutorial I cover the basics of exporting the Unreal Engine 4 Mannequin Skeleton from Unreal Engine to Blender. Adding a Custom Character to the Skeleton, and exporting that new Character from Blender. Importing that Character into Unreal Engine so that it will work with the UE4 Mannequin Skeleton and Animations.
This tutorial uses Blender . But the principles should apply completely to Blender 2.8 - only the user interface is different.
In the tutorial, I use a Stickman as an example Custom