Pixar Graphics | Character Articulation through Profile Curves |#3danimationinternships
Computer animation relies heavily on rigging setups that articulate character surfaces through a broad range of poses. Although many deformation strategies have been proposed over the years, constructing character rigs is still a cumbersome process that involves repetitive authoring of point weights and corrective sculpts with limited and indirect shaping controls. This paper presents a new approach for character articulation that produces detail-preserving deformations fully controlled by 3D curves that profile the deforming surface. Our method starts with a spline-based rigging system in which artists can draw and articulate sparse curvenets that describe surface profiles. By analyzing the layout of the rigged curvenets, we quantify the deformation along each curve side independent of the mesh connectivity, thus separating the articulation controllers from the underlying surface representation. To propagate the curvenet articulation over the character surface, we formulate a deformation optimization that reconstructs surface details while conforming to the rigged curvenets. In this process, we introduce a cut-cell algorithm that binds the curvenet to the surface mesh by cutting mesh elements into smaller polygons possibly with cracks, and then derive a cut-aware numerical discretization that provides harmonic interpolations with curve discontinuities. We demonstrate the expressiveness and flexibility of our method using a series of animation clips.
Fernando de Goes, William Sheffler, Kurt Fleischer
SIGGRAPH 2022
(c) 2022 Pixar Animation Studio | All Rights Reserved.
Subscribe 3D Animation Internships channel:
Facebook:
Twitter:
Pinterest:
Check out all of the 3D ANIMATION INTERNSHIPS Channels:
3D Animation Shot Progression:
Moana Shot Progression:
Pixar 3D Animation Internship:
Layout 3D Artists:
Behind The Scenes I Animation Breakdowns:
3D Generalist - Demo Reel:
Deleted Scenes:
WANT TO GET FEATURED?
All CGI artists, studios or schools who would like their work featured or published on Channel please apply below. We’re looking for 3D Animation Internship, Animation Breakdown, Animation Progression, Animation showreels etc.
Contact us here → 3DAnimationInternships@
#PixarGraphics #CharacterArticulationthroughProfileCurves #3dAnimationInternships
225 views
300
81
3 months ago 00:19:16 1
The making of history’s first 3D animation
4 months ago 00:07:28 1
A CGI 3D Short Film: “Wishful Thinking“ - by SVAD | TheCGBros
8 months ago 00:11:36 1
Fondling Meno (aka Finding Nemo The Remakeboot)
8 months ago 00:36:35 1
Use My EASY Method For Retopology In Blender !
10 months ago 00:11:03 1
Character Consistency In Fooocus Is It Fact or Fiction?
10 months ago 00:05:41 1
A Simple Prompt For Lineart Style To Get You Started
11 months ago 00:00:29 1
Повторил баг 4-х годичной давности в The Crew
1 year ago 00:06:33 1
first ever 3d animation (40 year old 3d computer graphics pixar 1972)
1 year ago 00:02:46 1
[Spacewar] - musical video teaser - анимационный фильм [blender] #3d #3danimation #blender #viral
1 year ago 00:02:27 1
Toy Story - Origin Story
1 year ago 00:00:37 37
“Clapping“ For 3 Hours...
1 year ago 00:03:55 2
Katana 7.0 | Increased USD Support
1 year ago 00:09:35 29
How Quentin Tarantino Steals From Other Movies | The Art Of Film
1 year ago 00:49:37 1
Do Cities Really Need All These Cars? - SOME MORE NEWS
1 year ago 00:06:07 1
Why you should DUMP Cinema 4D for HOUDINI (in 2023)
1 year ago 00:00:36 47
“Eating“ At A Wedding...
1 year ago 00:00:37 28
She Had To “Repent“..😏[Comic Dub]
1 year ago 00:00:34 36
The Bad Ending...😈 [Comic Dub]
1 year ago 00:04:48 1
Disney & Others Meets Cars - Lightning, Kristoff & Sven get Lost
1 year ago 00:09:56 2
“Coyote“ Animated Short Film by: Lorenz Wunderle | STAFF PICK |
1 year ago 02:49:17 2
Peter Pan in Disney’s Return to Never Land [PS1] 100% Gameplay Walkthrough FULL GAME [4K60ᶠᵖˢ UHD🔴]
1 year ago 00:03:01 1
Sunstone (1979)
1 year ago 00:10:03 6
Так ли плох Базз Лайтер? | Lightyear и магия реализма
1 year ago 00:07:56 225
Pixar Graphics | Character Articulation through Profile Curves |#3danimationinternships