Warhammer: Age of Sigmar in Unreal Engine 4 | Environment Art by John Waynick

This game environment was inspired by Warhammer: Age of Sigmar’s Defiled Ruins scenery set. I wanted to take one of my favorite tabletop games and get down into the world on foot as if from the perspective of an Action RPG. The environment was constructed in Unreal Engine 4 over the course of 8 weeks as an open world, making use of a modular workflow for the scenery that you see. You can see a breakdown here: This cinematic was my imagining of what a reveal teaser
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