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* Description: *
We say we love “realistic“ fiction like Batman, Red Dead Redemption 2, and Horizon: Forbidden West. We say we love when our characters “act like real people“ and “have realistic dialogue.“ But it’s worth asking: Are these things ACTUALLY realistic? And if not, is realism even worth trying to capture?
* chapters: *
00:00:00 - Intro: Concrete Monsters
00:04:17 - Part 1: Using Realism
00:10:34 - Part 2: Investigating Realism
00:17:27 - Part 3: Criticizing Realism
00:40:32 - Intermission
00:43:17 - Part 4: Replacing Realism
00:59:16 - Conclusion: Sounds Good
01:08:39 - Outro & Poem
* Sources: *
---Books
------“Gamic Realism”: Player, Perception and Action in Video Game Play - Hanna Sommerseth
------Half-Real: Video Games between Real Rules and Fictional Worlds - Jesper Juul
------Hunting the Dark Knight - Will Brooker
------Imaginative Realism: How to Paint What Doesn’t Exist - James Gurney
------Maps of the Imagination - Peter Turchi
------Method and Madness - Alice LaPlante
------reality tv: realism and revelation - Anita Biressi and Heather Nunn
------Rules of Play - Eric Zimmerman and Katie Salen
------The American Monomyth - Robert Jewett and John Shelton Lawrence
------The Militarization of Childhood - ed. J. Marshall Beier
------The Rules of Play - Katie Salen and Eric Zimmerman
------What is Cinema? - Andre Bazin
---Articles
------“A Grounded Investigation of Game Immersion” - Emily Brown and Paul Cairns
------“Foley Sounds vs Real Sounds” - Stefano Trento and Amalia De Götzen
------“Footsteps with character: the art and craft of Foley” - Benjamin Wright
------“Making fictions sound real – On film sound, perceptual realism and genre” - Birger Langkjær
------“Perceived realism and the CSI-effect” - Logan A. Ewanation, Susan Yamamoto, Jordan Monnink & Evelyn M. Maeder
------“Reading Realism: Audiences’ Evaluations fo the Reality of Media Texts” - Alice Hall
------“Realism in FIFA? How social realism enabled platformed racism in a video game” - Sam Srauy and John Cheney-Lippold
------“Selling Marvel’s Cinematic Superheroes through Militarization” - Brett Pardy
------“Skeleton Keys: Teaching the Fiction of Narrative Truth” - Douglas P. Felter
------“Social Realism in Gaming” - Alexander R. Galloway
------“The One Measure of True Love Is: You Can Insult the Other” (Interview) - Sabine Reul and Thomas Deichman
------“The Perceived Realism of African American Portrayals on Television” - Narissra M. Punyanunt-Carter
------“Videogames of the oppressed: critical thinking, education, tolerance and other trivial issues” - Gonzalo Frasca
---Videos
------“Reality Isn’t Always Right“ - Solar Sands (
------“SHUT UP ABOUT PLOT HOLES“ - Patrick (H) Willems (
------“What’s the Point of R-Rated Superheroes?“ - Patrick (H) Willems (
------“Why Do We Care if Movies Are “Realistic?“ - Patrick (H) Willems (
------“MASSIVE sound design breakdown of The Lord of the Rings Trilogy” - INDEPTH Sound Design (
* Further Watching: *
---“How Animal Sounds Are Made For Movies And TV | Movies Insider“ - Movie Insider (
---“Does Representation Matter?“ - Legal Kimchi ()
* quote reads (in order of appearance) *
---Caelan Conrad
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---Mica (Ponderful)
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---Little Hoot
------Twitter:
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---Aranock
------Twitter:
------YouTube:
* edited by Charlie Flowers *
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(disclaimer: This video was sponsored by Wren.)
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