Root Motion Basics | Adv. Anim Application [UE4/UE5]

Today we’re learning how to animate a root motion animation. Root motion is best used for montages such as attacking, climbing, and any other action that requires very specific movement of the character including their collision capsule. By animating the Root bone of our skeleton, we’re able to control where the character ends up without any code - it usually results in much cleaner animations! If you have any questions, feel free to ask in our Discord below! ------------------------------ Patreon: Discord: Twitch: Twitter: YouTube: ------------------------------ Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD’s Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop
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