Read the related dev-blog entry:
This video shows a concrete building generated and rendered in Atomontage Engine on a XMG P722 notebook (assembled in 2012, specs: ). Closeups highlight the details of texture-based and noise-based damage. The 4mm voxels are quite okay for a first-person view.
The contrast and sharpness have been enhanced via video post-processing. The motion blur effect has been achieved by combining 10 frames into one - that means that in order to achieve the same effect in real-time the frame-rate must be at least 250-300/s. This can be achieved on a modern gaming PC with little to no tweaking or on a weaker machine by reducing resolution or disabling the super-sample anti-aliasing.
For more visit the AE homepage:
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