How to use texture maps [PBR] in Redshift [CINEMA 4D TUTORIAL]

Note : If you are using subsurface scattering connect AO to overall color. ******************************************************************** Diffuse map : The most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying its original pixel color. It’s a standard photo that you’d get if you stood in front of the material and photographed it. Albedo : An albedo texture is very similar to a diffuse map, but with one extra benefit: all the shadows and
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