In this tool-assisted education video I walk through the creation of a Duke Nukem 3D style software-rendering pseudo-3D engine from scratch.
Topics such as vector rotation and portal rendering are at the core. SUBTITLES ARE AVAILABLE.
This homebrew software-rendering 3D engine supports multistair architecture and non-Euclidean geometry, much like Duke Nukem 3D. The geometry can be tweaked at run time without performance penalties, to create things like ceiling crushers or rotating doors.
For rendering, it
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