Optimizing Game Performance with Intel® GPA | Inside Unreal

This presentation will introduce Intel’s Graphics Performance Analyzers toolset 241 and show its integration into Unreal Engine. GPA is a valuable set of tools targeted for developers who want to perform low level analysis of their game’s rendering performance, pinpoint performance bottlenecks, and debug custom changes in the UE’s rendering pipeline. During the presentation we’ll introduce the tool, show how it can be invoked directly from the Unreal Editor, and provide examples of how it can be used to find and resolve performance issues. Additionally, we’ll give an introduction to graphics HW architecture, as a background for the performance optimization tips. ANNOUNCEMENT POST
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