Every Rainbow Six Siege Operator Explained By Ubisoft | Each and Every | WIRED

Ubisoft’s Alexander Karpazis explains the backstories of each and every operator in Tom Clancy’s Rainbow Six Siege. Alex breaks down why Blitz is so intimidating, where did the idea for Clash came from, Maestro’s familiar look (Mario!), and the real-life inspiration for the aptly named Sledge. Still haven’t subscribed to WIRED on YouTube? ►► Get more incredible stories on science and tech with our daily newsletter: Also, check out the free WIRED channel on
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