How to Become a Character Artist for Film & Games

In this podcast, we talk about the steps you can take to become a 3D character artist for the Film and Games industry. We talk about the tools you need to learn, like Maya and ZBrush, and the core principles needed. The video in the background is from Concept Painting in Photoshop: Tools: - ZBrush - Maya/3ds Max - Mari/Substance Painter - Marvelous Designer Learning resources:
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