Scoring for Fantasy Games | ThinkSpace x Spitfire Audio
We’ve teamed up with online course and degree provider ThinkSpace Education as part of our highlight on video game scoring to bring you an exclusive series of how-to videos from renowned game composers. Each video uses a different sounds palette from the Albion range, and offers downloadable audio stems.
Explore more videos and our highlight on video game music here:
Stems here:
Your Hosts:
Bradley Jordan
Through his work as a Music Editor and Assistant Composer for Guy Michelmore, Bradley has worked for companies such as Marvel, DreamWorks, DQ Entertainment, and many more. He is the host of numerous courses from ThinkSpace Education.
Richard Wilkinson
Richard’s music has featured on several high-profile video game and VR projects, including Peaky Blinders: The King’s Ransom and Narcos: Rise of the Cartels. Narcos featured a music system designed to sound like a semi-improvisational South American folk ensemble accompanying the peaks and troughs as the action unfolds. It was widely-praised for its authenticity as well as the dynamic, scored-to-picture effect it produced during gameplay. His work in the Doctor Who universe has been warmly received by fans and critics alike, with a critically-acclaimed soundtrack to the first ever feature-length VR episode of the show, Doctor Who: The Edge of Time. He then added to the Whoniverse with his score to Doctor Who: The Edge of Reality, recorded at AIR Studios.
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