[fireb0rn] Hollow Knight - Speedrunner vs. 4 Hunters from Celeste
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📃 Оригинальное описание:
Today, we’re playing Hollow Knight: Speedrunner vs. Hunters, but all hunters have the movement abilities from Celeste! 8-directional dashes, hypers, wavedashes, wallbounces, and ultradashes. Can I beat the game while four hunters with Celeste movement try to stop me?
▶ HUNTER CREDITS
@henryst-1 (he/him)
@TheMathGeek_314 (he/him)
@PhantasticalPhiasco (she/they)
cronster (he/him)
▶ SKINS CREDITS
Student by KAdala
Madeline (Celeste) by Hotspring
▶ FULL RULES
• Win Condition: The Speedrunner wins by defeating The Hollow Knight. Hunters win by killing the Speedrunner.
• Hunter Scaling: Hunters start with 3 HP. Hunters gain movement abilities when the Speedrunner does. Hunters gain a Nail Upgrade for each movement ability the Speedrunner collects. Hunters gain a Mask after the Speedrunner collects two movement abilities.
• Speedrunner Pickup Limits: One Mask, one Vessel, one Nail Upgrade, two Charm Notches. One level 2 spell, one nail art.
• Banned Charms: Flukenest, Dashmaster, Grubberfly’s Elegy, Nailmaster’s Glory, Fragile Heart, Lifeblood Heart/Core, Joni’s Blessing, Spore Shroom
• Lifelines: A Hunter may open their map to find the Speedrunner’s area. Only one Hunter may open the map per lifeline and should not hold it open for more than fifteen seconds. A lifeline can be used every fifteen minutes. Lifelines can be used after the speedrunner gets Mantis Claw.
• Starting Rules: Hunters start above King’s Pass two minutes after the Speedrunner. One Hunter starts every two minutes.
• Gate Etiquette: Only walk through boss gates when they are closed in error.
• The Speedrunner cannot hear the Hunter voice call.
▶ MODS
CelesteKnight by NearRing
TheHuntIsOn by Korz
• ALL players do not receive healing from sitting on benches.
• ALL players cannot use stags.
• ALL players do not spawn shades or receive penalties from dying.
• ALL players have small elevators removed and platforms replace them.
• ALL players can instantly travel through large elevator shafts.
• ALL players can move through boss arena and gauntlet gates.
• SPEEDRUNNERS have various added platforms to navigate shade skip locations IF they have the loadout required to perform that shade skip.
• HUNTERS do not receive healing from entering Dream Boss arenas.
• HUNTERS auto-challenge bosses when nearby (specifically, Mantis Lords and Dream Warriors).
• HUNTERS have various platforms to navigate skip locations no matter what their loadout is.
• HUNTERS cannot collect lifeblood seeds from the world.
• HUNTERS start with the game world unlocked (i.e. shortcuts open, most bosses killed, etc).
• HUNTERS respawn in King’s Pass when they die.
• HUNTERS heal slower ().
• HUNTERS require 1/2 of a soul bar to heal.
HKMP by ExtremelyD1
• The multiplayer mod. Shoutouts to DwarfWoot for hosting the server.
LoadNormalizer by Homothety
• All players have the same load times between rooms (up to a specified second amount).
InvincibilityMonitor by Flib
• Gives the player invincibility during various states where they cannot act, as well as a short grace period after the state ends.
by Aktra
• Ensures all players have the same set of mods.
QoL by fifty-six
• Adds quality of life features, most importantly re-adding speedrun tech to latest patch, such as menu drops, lever skips, explosion pogo, etc.
AdditionalMaps by SFGrenade
VanillaMapMod by syyePhenomenol
▶ FOLLOW ME
Stream:
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▶ MUSIC
Celeste - Prologue [
Hollow Knight - Truth, Beauty, and Hatred [
Celeste B-Sides - Celestial Resort (Good Karma Mix) [
Metal Gear Solid 2 - Countdown to Disaster [
Super Mario Galaxy - Speedy Comet [
Metroid Dread - Artaria Level 2 [
Deltarune - Chaos King [
Shovel Knight - An Underlying Problem [
Xenoblade Chronicles 2 - Still, Move Forward! [
Donkey Kong Country 2 - Flight of the Zinger [
Donkey Kong Country - Northern Hemisphere [
Katana Zero - Psychotherapy [
Ace Attorney Phoenix Wright - Testimony ~ Allegro 2001 [
Octopath Traveler 2 - Boss Fight (Critical Clash)
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